![]() ![]() Previously, this warning would print multiple times.Īsset Pipeline: Disabled script re-compilation when Recompile after playmode and Auto-refresh are set.Īsset Pipeline: Fixed OnPostProcessAllAssets callback notifications when imports contain script and non-script assets.īuild System: Fixed generating compile commands in the command line.Ĭore: Fixed memory ordering issues in the job system that could occur on platforms with a weak memory model. UI Toolkit: Removed the prevention of compatibility mouse events when cancelling PointerDownEvent.ĢD: Fixed cell size calculation when performing Grid slicing with Cell Count and padding set in the Sprite Editor when the sliced texture doesn't include the final padding.Īndroid: Added upgrade guide information about adle file changes.Īndroid: Enabled printing the Hiding input field is not supported when using Game Activity warning only once. PS4: Enabled the integer gather adjust shader compiler option to ensure that PS4 produces the same results as PS5 for texture gather operations on int/uint formats. SRP Core: Added: ObjectID Render Request that provides a render texture with the ObjectId of each pixel.Įditor: Removed the automatic upgrade code for UniversalRendererData from alpha and beta builds of 2021.2 to the current version as it is no longer required and was incurring a domain reload performance cost. ![]() SRP Core: Added optimizations to Static APV for Mobile Devices. Multiplayer: Added Netcode for GameObjects 1.3.1. HDRP: Improved the performance of entering and leaving playmode for scenes containing large numbers of decal projectors. UI Elements: Added icon support to the Button control.ĭocumentation: Improved SystemInfo.supportsInlineRayTracing Scripting API documentation. HDRP: Added a material type for thin objects with colored transmission. XR SRP: Performance degradation when comparing Android Quest 2 builds across 2020.x Visual Effects - Legacy: Visualisation corruption occurs when rendering Particles to Render Texture Texture: Crash on Sprite::Transfer when building the project ![]() RP Foundation: "Resources.FindObjectsOfTypeAll(typeof(Material)).Length" increases every time when entering/exiting Play Mode Project Browser: Project Browser shows package resources when package visibility is disabled Metal: Rendering freezes when the orientation is changed IL2CPP: Build argument doesn't get passed when exporting the project If(!Network.isClient & !Network.Asset Pipeline: Fixed an issue where incorrect paths could be returned for constant (internal) GUIDs, causing references to these assets to break.Īudio: Audio random container shows subassets in the project folder when adding clips via drag & dropĪudio: Audio Random Container window clears when deselecting the Audio Random Container in the project viewĪudio: Dragging a audio clip from project view into the Audio Random Container AudioClips list, behaves incorrectly.Īudio: The Audio Random Container window sometimes loads an incorrect UI when entering playmodeĭirectX12: Editor freezes when saving prefab changes in Play Mode if “VSync” is enabledĮditor: Enabled keeping the build's progress bar active until backend completes current job to be completed after cancelling build to give proper UI feedback.įrameDebugger: Frame Debugger VRAM memory leak
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